![]() ![]() ![]() Can you explain in which ways?ĭavid: For the first Aragami game, we had to leave out a great deal of features and other more grandiose ideas, simply because we lacked the experience, resources, and budget. ![]() You've described this sequel as 'much more ambitious' than the first game. Pere: The Lince Works core team is made up of 20 people, but we have several people and external partners who have helped us on many fronts, such as character design and modeling, the creation of trailers, or support for the multiplayer implementation. How many developers do you have working on Aragami 2? We’re still working remotely nowadays, and it’s something that’s going to stay even after the pandemic, in order to prioritize flexibility. And, of course, we miss the proximity and companionship, the human interaction you have when the team gets together under the same roof. When working from home, it requires you to set up a meeting, cutting off the workflow sharply. In the office, for example, a quick conversation is enough to solve an issue. The only thing that suffered was the fluidity and speed of internal communication. Luckily, game development does not require being physically at the office, and moving the workstations was pretty fast. Pere: Having to pivot from working at the office to working remotely didn’t actually have a huge impact on the development of Aragami 2. How did you cope with COVID at Lince Works? Are you still working remotely? The console versions can be purchased at retail stores, too, and the game will also enter the Game Pass library on day one. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |